Friday, March 02, 2012
Tuesday, February 21, 2012
Friday, January 06, 2012
Graphic Glendale

the latest in the series. still working on doing more with less. meaning, what are the absolute essentials of the scene and still have it represent what's there in front of me. trying to spend more time understanding what's going on and less wrist movement. art is always a translation of reality, always
Friday, December 30, 2011
Tuesday, December 20, 2011
Tuesday, December 13, 2011
Valley View

or near that street anyway. every single shape is altered, pushed and skewed in this one even though it looks somewhat real. had an interesting talk with Robert Valley which lead to this. although my stuff isn't nearly as pushed as his. i really exaggerated the rhythms of the trees, bushes and lawns as well, pushing and distorting them quite a bit while keeping the values and colors on the very real side. the shapes are very simplified and designed. the atmospheric perspective is exaggerated too to enhance the depth of the street. in reality its not nearly as strong.
Thursday, December 01, 2011
FALL IN LA

granted it's not as picturesque as Vermont but LA ha it's own unique palate. concrete and orange. lately i've been thinking a lot more about designed shapes versus sight to size/visual impression. this may seem very "real" looking but i changed/altered ever shape in here. i kept the color and tonality true to nature but really pushed the shapes, even though they may have a realistic feel.
Labels: digital plein aire, plein aire
Tuesday, November 29, 2011
More UNCHARTED 3






here's a few more concept deigns from Uncharted 3. i was trying out a little more of my graphic look on these.
Labels: concept art, concept design, uncharted 3
Tuesday, November 22, 2011
Tuesday, November 15, 2011
UNCHARTED 3





enough time has passed i thought i'd post a few of the concept designs i did for U3! i waited a beat because i didn't want to give anything away for the hardcore gamers who played to the end already. and thanks to the fans of the series for the awesome sales so far!!!
Labels: concept art, uncharted 3
Thursday, November 10, 2011
Graphic...Altoona?



I was in Altoona,PA for Illuxcon last week (thanks again Pat and Jeannie for putting on a great show) and I was exposed to an entirely different set of shapes and lighting conditions. I carried a small sketchbook with me and tried reducing the scenes in front of me to just black or white before working out the actual shapes. i'm still using super simple shapes (line tool, square brush, square marquee) to block out the piece. Keeping to a strong, simple, stark, graphic composition makes for a better image i'm rediscovering. Here's the latest in the series of, but no longer strictly Graphic LA.
Tuesday, October 18, 2011
HOLLYWOOD


a new Graphic LA painting! it's been too long. Uncharted 3 is safely put to bed and it's time to get back to this thought. an important note (to myself as well) in the very last stages of a painting don't compare it to the subject, look at your mark making and design elements. brushwork, structural thickness, calligraphy...the painting is the final "reality". look at it as such.
blocked it out in as few values as possible in the beginning. added a screen-shot.
Thursday, September 29, 2011
Imagine FX Game issue

imagineFX (great magazine btw) has a gaming issue coming out and i've done an in depth tutorial on the creation of THIS concept for Uncharted 3. thanks to Claire Howlett and Naughty Dog for making this happen!
Labels: concept art, imaginefx, uncharted 3
Thursday, September 08, 2011

well, it's been TOO long since i posted a n y t h i n g . Uncharted 3 has been a bear to wrestle to the ground but it's looking good. had a spar nano second and needed to do a piece for moi. more exploration into the world of graphic realism. i'm trying for a realistic first look made with the simplest most graphic shapes i can make. similar to my LA paintings but an invented landscape.
Monday, June 27, 2011
Prints for Comic Con

hey all, i've been getting good responses to the Graphic LA images so i'm going to have limited edition prints of 4 of the images. i numbered and bagged them this weekend. these are high end archival giclees on heavy watercolor paper by a professional service (not Epson prints) i'll only have 5 each of the images so stop by early to booth 5555- Tangled Dreams, near hall H if you're at the Con. see you there!
Friday, June 03, 2011
Monday, April 04, 2011
the airport


one crashed hard drive, a corrupt file and one false start later, i finally was able to get to another in my series of Graphic LA paintings. this one was 90% rectangle and line tool. i make a square, adjust the color value and use transform to alter it's shape. working big to small, broad to detail, just like the traditional painting process. i can't wait to do more!
Thursday, March 03, 2011
Monday, February 21, 2011
Monday, January 31, 2011
Gamble House


it's interesting to see my own evolution as this series develops.
Labels: Gamble House, Greene and Greene
Friday, January 28, 2011
Touch of Evil opening shot location

i've been curious about this for awhile so..... i did a little reconstruction by watching the film, making a map and looking for landmarks. here's my result !
Labels: film location, orson welles, touch of evil
Monday, January 24, 2011
Sunday, January 16, 2011
Sunday, January 09, 2011
Tuesday, December 21, 2010
texture as depth cue


in this quick 45 minute painting i primarily used the receding texture to give the sense of receding distance, much like Moebius does with his details in this profoundly simple but accurate pen drawing. there are hardly any "details" in my painting but the color/value is right and the few depth cues i've added really push the far plane away from us.
Thursday, November 18, 2010
CTN this weekend

stop on by. i'll be demoing painting on the iPad and talking about vis dev, as well as having books for sale. info here
Monday, November 15, 2010
Saturday, November 13, 2010
A is for Artist
a cool collection of artists compiled by Kurt and Zelda on the Tor site. (click on the word TOR)
Monday, October 18, 2010
lovely overcast

this weekends iPad painting. it was completely overcast for Saturdays class which gives you very consistent light. i tried out a new app called Inspire Pro. very painterly. good comparative color picker, good brushes, nice cross-hair for stylus. 95% painted in Inspire and the other 5% in sketchbook pro for some scatter brush effect.
Labels: Inspire Pro App, iPad, plein air

















