Monday, May 10, 2010

Breakdown of 30 Minute sketch

enough of you have asked, so here's a very simple breakdown
1. grad for sky and water
2. marquee tool for land shape and basic brush with scatter for texture
3. flip layer for reflection, set to overlay
4. light and shadow, transform to match mass better
5. water, reflection and ripples (basic round, squashed with scatter)
6. waves, soft edges and a little value adjustment

Labels: ,

Friday, May 07, 2010


the latest quick studies. the water brush i made worked well. it's just a flattened round with scatter. most of the "custom" brushes just have a little scatter used. in 30 minutes i think perspective is what suffers most but that's not what i'm aiming for with these.

Labels: ,

Tuesday, May 04, 2010

Art of Uncharted 2

Ballistic releases the long awaited concept art book to the game of the year title. we're all really proud of how well the game and book came out. there's also an interview with yours truly here to tie in with the release. thanks Ballistic! great job :)

Labels: , , ,

Monday, May 03, 2010

PLAYIN' in the sandbox

I spent a few hours exploring the Sandbox feature in Sketchup this
weekend after reading this book. Sketchup has again shown what a
powerful simple tool it is. Now it's not going to be as robust as
Zbrush or Mudbox but it is a nice terrain modeler with a few hidden
The first is changing the area of influence
but you can also select

and multiple selections of each.
So, you can model with the circular brush or pick only what you want to shape.

Here's a simple mountain I made. Again, other programs are going to
have a lot more perameters to work with but this , like the whole
program, has lots of hidden power.

Labels: ,

Site Meter